This project deploys a slightly different interpretation of the Full Environment 3D Matte Painting Workflow as described by Garrett Fry.

This workflow places much greater emphasis on the use of the 3D application, in this case Cinema 4D for the camera projection setup, and use of the compositing application is limited to final assembly and finishing work such as colour grading and 2D effects. Justification for this comes from two specific design decisions: Firstly, the project utilises a large volume of complex geometry, and whilst this could be imported into compositing software using an interchange file format, would prove too dense for NUKE to process effectively. Secondly this project makes greater use of AOV render passes from 3D as the basis for the artwork, with Photoshop overpainting applied later, and these passes can only be generated practicably from within the 3D application.
This is a representation of this in table form. This preparatory asset serves to itemise the key tasks in the workflow whilst also aligning the software pipeline explicitly to this project.

