Application of Textures to Geometry

There are two different technical approaches to applying the matte painting (or sections of), onto three-dimensional geometric objects. The first is called ,map’ or ‘UV’ projection (image below), is a process whereby the texture map is fitted to geometry by assigning UV coordinates to its vertices. Wright (2017) explains that “…each vertex in the geometry … Continue reading Application of Textures to Geometry

Projecting onto Multiple 3D Objects

Up to this point I have been projecting textures onto a single piece of geometry and wanted to take the opportunity to apply the projection workflow onto more than one piece of geometry in the same scene. For this is used a simple sphere and card node. The shot camera has a diagonal translation and … Continue reading Projecting onto Multiple 3D Objects

Layered Hierarchical Projection

Powers of Ten This type of shot is known as the ‘powers on ten’, which emanates from two documentary films written and directed by Charles and Ray Eames for IBM, depicting the relative scale of the Universe according to an order of magnitude (or logarithmic scale) and based on factors of ten. The image (below) … Continue reading Layered Hierarchical Projection

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