Propositional Document

Initial considerations drew heavily on the findings from the period of reflection on my practice following completion of the first project in this study. The overarching issue from this was that, whilst the first project served to ground ‘camera projection’ as the most effective approach for applying textures to geometric objects in 3D space, the … Continue reading Propositional Document

Workflow and Pipeline

From the outset, the complexity of this project suggested that the development of a more robust workflow and pipeline would be necessary and required a version of a full environment 3D matte painting workflow, as described by Garrett Fry, to be deployed. This workflow diagram acknowledges a requirement for more complex 3D geometry than can … Continue reading Workflow and Pipeline

CG Elements

Church and two industrial buildings scaled and positioned in the back of the scene, seen from frame 70. References Parish Church. Neilvan. https://www.turbosquid.com/3d-models/free-3ds-model-church/949599. Downloaded 19th Apr 2020 Old Factory. Hespasoft. https://www.turbosquid.com/3d-models/factory-buildings-3ds/604757. Downloaded 17th Dec 2020 Elements are almost completely obscured by the projection layers but offer a sense of scale and depth to the scene … Continue reading CG Elements

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